Showing posts with label Unholy Paladin Studios. Show all posts
Showing posts with label Unholy Paladin Studios. Show all posts

Saturday, January 04, 2014

Unholy Paladin Studios: New DevilSaint character, Charon!

Hey everyone!

 Those who've been following the story development for DevilSaint may've seen this one coming; but here's finally a finished illustration of the river Styx ferryman and part-time familiar for Phobos, Charon.

Charon, Styx, Phobos, DevilSaint
That glorious craggy bastard.
 Check out the SUPER-HIGH-RES version on my DA page!

 Character description and other stuff after the jump!

Wednesday, October 09, 2013

Portraity things, part 2!

Hello again!

 Sorry for the delays in posting; just been super-busy lately... and I hate to waste a post just to provide a smidgeon of content.  Go big or not at all!  So anyhow, here's another batch of sketch portraits for your viewing pleasure!

Lilith, DevilSaint, fallen angel
Not bad looking for nearly a million years old.

Sunday, September 29, 2013

Portraity things!

 I was bored the other day and decided to color in the sketchbook page with the portrait of Adrian I posted a few days ago; since I didn't bother to put down clean lines on a fresh piece of Bristol board, I decided to do the coloring in a similarly sketchy style.

 Weelllll... the result ended up being quite a bit cooler than I expected.  I then decided that I was going to start making this a thing, and did some more of other characters!

Adrian Kadmon, DevilSaint, Demonus, Unholy Paladin Studios
Prince of Hell and of glam-rock.

 More characters after the jump!

Tuesday, September 24, 2013

What's on my desk: 9/24/13

Hello!  It's about time I did another one of these, so here's a look at the sketches that're on my desk at this moment.

DevilSaint, Adrian Kadmon, Demonus, Unholy Paladin Studios
Totally convincing as a priest there, Adrian.


Wednesday, September 04, 2013

What's on my desk: 9/4/13

Hello!

 It's time I share some of the stuff I've been working on lately!  Though I haven't had much time to do completed illustrations, a good buddy of mine, Craig Scott, has been doing this "one sketch a day" thing and well, darn if it's not an awesome idea.  So, I figure I'd do the same.

 Content after the jump!

Friday, August 16, 2013

What's on my desk, MOE EDITION: 8/16/13

Hello all!

 Sorry for the slow updates; just been pretty busy in real-life stuff the past few days.  Anyways, here are some updates on stuff I've been working on!


Sunday, August 04, 2013

Wings of the Phoenix

 Sorry for the lack of updates over the past week or so, but I have a very good excuse.  First part of the excuse being the AMAZING new Dynasty Warriors 8; such a good game but damn it for being so good it takes up much of my free time.  Other excuse being that I've been working on finishing this illustration:

Amanda Owens back tattoo, phoenix, Nemesis, Unholy Paladin Studios
Not the character you'd expect to have such a tattoo, but it just makes her all the more interesting as a protagonist.
  Productive use of time?  I'd say so!  :D

 Explanation of the symbols and then a walkthrough of the WIP after the jump:

Tuesday, July 23, 2013

What's on my desk: 7/23/13

Hey everyone!

 I'd just like to show you a couple of my recent art projects, and some sketches that are a little bit older, but still haven't been shown yet.  Let's start with this preview of a project I'm finally getting back to again:

Amanda Owens, Nemesis, phoenix, DevilSaint, Unholy Paladin Studios
The most elaborate tattoo I've designed yet, but for a fictional character of my design.  There's an underlying sense of vanity to that, isn't there...?
 More after the jump!

Tuesday, July 09, 2013

What's on my desk: 7/9/13

 In between layers of drying watercolor on the recently-posted Richter Mitchell and Phobos illustration, I've been starting on the sketchwork for the next piece, one of his younger brother and later main character, Justin Mitchell, with his Deity, Deimos.

sketches and an illustration

Monday, July 01, 2013

Unholy Paladin Studios Tutorials: How to build a picture with a light table

DevilSaint
Huge drawing is huuuuuuge.

 So, you want to build up a very complex illustration, and you want to make sure that everything, both foreground and background, is absolutely perfect before committing them to the same piece of paper?  Or you're just not wanting to mess up one element of the picture while working on another?  Or perhaps, the final project is simply going to be on a larger piece of paper than what you're sketching on?

 Today, I'll be covering a technique using one of the most useful tools in a traditional artist's arsenal, the light table, in order to accomplish all the above.

Saturday, August 09, 2008

Queen of Chaos

A new illustration of Enyo I just finished last night:

For this illustration, I wanted to go with a slightly more "artsy" approach. Since I didn't like the angle her left leg was in in the original sketch, I decided to draw her whip in her hand, and use said whip to make a border for the image. I worked out well, I think. The entire illustration, like my previous piece "Fabulous Night," uses my method of doing all of the colors with watercolor paint and then going over everything with colored pencil.

The part that took the longest amount of time was designing her card. orz

Monday, August 04, 2008

"Fabulous Night"

During the time I had off from work, I was able to get this painting done:

This piece showcases a LOT of new techniques that I've picked up through my recent lessons... as a result, I'm quite pleased with how it turned out. Also, for my first time trying to draw the Moon, I think that turned out well too. It seems that I'm getting the hang of fashion, as well.

Materials used (and in order, too!) :
Bristol board
watercolor paints
markers (Prismacolor and Sharpie)
colored pencils (Prismacolor, and a couple of Rose-Art)
oil pastels

I don't know quite how Blogger will go about resizing the image, but on my DA account, I've added the option of downloading this in wallpaper size: This picture on DA

The painting was inspired by the song "Masquerade" by Kaya... the title of the painting actually refers to the secondary title of the song.

Tuesday, June 17, 2008

Terror of the Deep

Here is a new painting I just completed, entitled "Terror of the Deep," of my character Galatea engaged in battle with some fishmen.

Of course, the "terror" to which the title refers is actually Galatea herself, rather than the monsters she's fighting... :D

Saturday, May 10, 2008

Some newer sketches

Hello!

I've got some newer sketches done recently, to try out a slightly more realistic and detailed style than what I'm accustomed to doing. The thing I had begun to realize about my art is that, while the coloring and finish are generally good, the underlying drawings sometimes tend to be somewhat lacking. And so, I practice. With the larger sketchbook I had gotten for this purpose, it tends to be somewhat difficult to get the entire picture onto the scanner; and so there are parts which had to be left out... and there are also the occasional shadows caused by the paper being pulled away from the scanner's surface.



The first picture is of the first main character of my DevilSaint series, Richter Mitchell. I really wanted to show the details of his mechanical arm, as well as the type of expression he should be making as a somewhat serious, but well-humoured character.



The second one is of the co-star of the series, Heather Dawes. In this one, I wanted to experiment with expressing varying levels of "softness" as well as practicing curves a bit. I also detailed up the armor on her left arm and made some minor adjustments to things which were bothering me.



Finally, the last one is of Adrian Kadmon, the series's titular character. The effect I was going for here was that of a tremendously powerful, sweeping slash; portraying him as using his body weight to counter-balance the sword. There are a few directional movements which still look a bit odd, but overall I feel pretty good about this one.

Monday, April 21, 2008

My goals as an artist

There are two main goals which I have been striving for; the first is to be involved in the comics industry, the second to be a concept designer for video games.

I have produced a few issues of an older comic of mine, Trooper Blaze, which were overly time-consuming, and I also was not able to afford to produce the books in sufficient numbers as to sell beyond the convention I brought them to. The lack of profit compared to the time spent on the project, my lack of knowledge of good page layout / composition, and also my inability to quickly produce art which not only looked good but was also consistent, all led me to give up on comics for a while. I need to find better ways of producing interesting scenes, and more efficient methods for getting the work done before I will be able to give it another attempt. Even a couple of years later, I'm still frustrated by how the old comics turned out, and by the negative responses they received. Now I'm too stubborn to even attempt another actual comic until I know I can do it properly and be proud of it... but I'll probably need more training first.

As for the concept design job for videogames, I feel that such a job would be perhaps the best way to get my work out to the largest audience possible. In this day and age, the more immersive the experience a certain piece of media gives, the more memorable the characters and events contained therein will be, and the large the audience which will be exposed to it... which puts comics fairly low on the modern entertainment consumer's priority, and videogames and movies at the top. Also, as many may have noticed, most of my character designs are of the type which make more sense when seen in action; what better way to portray them than the environment of a game? I've applied with, been interviewed and had my portfolio reviewed by a number of game companies here in the U.S., but the most common response I get is that my style is "too original" and that they want to see more flexibility, ie fanart and such in which I copy the style of another artist. :| Pretty much the only feasible way for a relative unknown in the industry such as myself to have a game produced with my original designs (not necessarily my own stories, but just my visual designs based off of the new concepts of a creator who actually has the balls to make an original, non-derivative game) would be to start my own company.

TL;DR: I would like to become big in the aforementioned fields, but currently lack the skill sets which the companies and possibly the consumers are looking for. :(

Saturday, April 05, 2008

Nemesis in berserker devil form

Want to see a spoiler for the later parts of the Anubis arc of my series, DevilSaint?

Yes, that is a devil form Amanda Owens, also merged with her Nemesis Deity. Anyone who knows the connection between her and Justin, Justin and Adrian, and Nepeta's backstory should be able to figure out what triggered this. :D

On a sidenote, painting is fun.

Saturday, March 29, 2008

SUCCESS! A good drawing!

Here is what I've accomplished as the result of my new outlook on drawing:

It is a new picture of Ares; I figured I'd draw him since he's one of the major characters in DevilSaint and I haven't drawn him in a while...

I think this one turned out pretty well. I was able to properly portray a sense of "mass" on him, which had always been difficult for me to do.

Friday, March 28, 2008

Must get back to basics art-wise

I've just realized while looking through my sketchbooks that the poses in many of my recent drawings have been somewhat uninspired as compared to some of the stuff I was doing while I was doing the Trooper Blaze comic series.

Granted, the stuff that I show to everyone here may be okay in terms of the poses, proportions and such, but to be completely honest I only post on here maybe 1/3 of the finished pictures I produce, and for every picture I finish there are at least 10-20 that never get past the sketch phase.

Truth is, I'm too much of a perfectionist to really enjoy my own work that much anymore. Trooper Blaze was a comic I never really cared that much about since it was such a short story (spanning only a few weeks rather than years like DevilSaint). However, the lack of concern for how it turned out meant that I was also more willing to be "looser" with the way I drew everything in that one. The less I stressed over the end result of each drawing, the better it would turn out. I was experimenting a lot more, and this often led to unexpectedly good results.

I suppose the fact that I was allowing myself the luxury of enjoying the artistic process ultimately showed through in the finished pictures.

My current way of thinking as an illustrator is that I'm trying to create drawings which would look best as covers, profiles, or standalone images; rather than the really dynamic stuff which really pops on a comic page. If I could figure out a healthy balance of loose planning and sketching, with precise detailing and finishing, then I have the potential to consistently create truly good art.

I suspect that my current mental inflexibility may in fact be due to the nature of the jobs I've held over the past few years, and the loss of one of the most supportive artistic influences in my life... though it seems selfish of me to put such blame on events in the world around me, it is rather the impact they have had on me which I am pointing to as merely a factor, not the entire cause. I'm not quite that selfish...


I believe that I must rediscover the fun of drawing again... but this would probably benefit from being more inspired in real life as well. Working in an office for so long has really killed my creativity.

Tuesday, March 18, 2008

Art Trade!

Hey all!

Another art trade has been completed, this time with Canadian comic artist Brian Dinnigan. He did an anime-cel style digital painting of my character Nepeta Capra, and I did a drawing of his character Mindy Taylor.

Here are the results:

Nepeta:

Mindy:

This was a very fun project, and I was able to learn a lot from it.